
The effect of the relic does stack over other attack-multiplying cards, making it insane in Watcher builds. Sometimes, you might even skip attacking one turn, in hopes that you can play a stronger card next turn with double attack. This relic will force you to play around it and choose the order of your attacks carefully, but the effect will be worth it. Even for an experienced player, sometimes this relic and its effect will totally slip your mind: there is no bigger heartbreak in Slay the Spire than wasting one of the relic’s double attacks on a Strike, when you were holding a much better Attack card in hand. Not only that, but energy cheating will never not be valuable in this game, and being able to reduce cards’ costs to 0, even for a turn, is an insane ability that you can use in so many ways.Īnother great example of a common relic with an unique effect, Pen Nib is that relic that will definitely test your attention span and strategy-making skills. That’s not to say other characters can’t make the most of this relic: Power cards are important parts of every character’s strategy, so you’ll always feel the benefits of Mummified Hand in your own gameplay. However, it can truly reach its potential in Defect runs.Ī lot of Defect strategies revolve around using Power cards, so finding this relic while playing Defect will always feel so satisfying. This is yet another relic that is a great addition to your deck. An upgraded Limit Break used in the first turn means you now have 2 Strength, and if paired up with a card like Headbutt, could mean 4 Strength by the end of turn two. Ironclad, compared to the other characters, has plenty of Strength scaling potential, meaning that starting combat even with 1 Strength will help him set up insane amounts of Strength in very few turns.

Which one you prefer depends on whether your gameplay is more aggressive or defensive, but I’d personally pick +1 Strength over +1 Dexterity any day. Vajra’s counterpart, Oddly Smooth Stone, offers a similar buff. Found early in your run, the +1 Strength boost can be enough to push you through most fights and even Elites. This common relic shines the most in Ironclad, but the truth is it is always useful no matter what character you’re playing. So how can you know which ones are the best? In this review I will try to look at how strong a relic's effect is individually, as well as how unique it is and how fun gameplay can become using it. It's clearly not as universal as Fusion Hammer, Snecko Eye, Runic Pyramid or any class-specific Energy relic, but it's also less restrictive than Ectoplasm (in terms of long-term power) and Velvet Choker (in most decks), putting it right around Coffee Dripper and arguably Sozu in terms of being applicable to your run at the time it's offered.There is a big variety of Relics in Slay the Spire, with many unique effects. It's impossible to evaluate accurately in a vacuum, but I would put Collar solidly in the middle of the Boss relic pool. Maybe you have great hallway cards like Backstab, Dramatic Entrance, Mind Blast or Bottled Flame->Whirlwind, but you lack scaling to kill bosses and elites in which case Collar could be the correct choice.


It really does depend on what your deck already has, though. That said, if your pathing puts you in front of a ton of hallways, taking Collar can leave you high and dry for long sections of Act 2, which as many have noted can outright kill your run. Elites aren't -that- much harder than hallways in Act 2 and beyond, and as such it's generally beneficial to try and hit as many of them as possible since you lose only slightly more HP in an elite fight than a hallway but with much better rewards.
